

I think it’s fine, it works well, some people even love it. Maybe the open world is there solely to accommodate the game’s vehicular combat, which is itself fairly polarising. All of the incredible tools and weapons Rage 2 offers me benefit from close to mid-range engagement. It’s not about calm and collected tactical pre-arrangement and it’s barely even about being able to aim well: It’s about slapdash high speed improvisation. When I see foes in Rage 2 I have to close in on them, and I want to. Unlike Far Cry 5 or Ghost Recon: Wildlands, you won’t be stealthily sniping enemies or marking them from a distant hill. But Rage 2 is a game with a combat system predicated on rapid movement around fairly small spaces. In Just Cause 4, it lets me pull off incredible aerial gymnastics that never fail to set my heart racing. In Outward, open space makes me feel small and disempowered. Open worlds are ubiquitous in modern games and it’s easy to see why: They can lend a sense of scale and adventure, and at their best they create the illusion of lived-in space. It’s a chore I have to endure in order to find new places to experience the incredible gunplay. Just Cause 4 is about movement.īut moving through the wasteland of Rage 2 is syrupy, plodding, boring. Just Cause 4 needs that massive space in order to allow players to express themselves with its incredible traversal methods. There’s not much that’s unique to discover, there’s no ever-present danger, but the simple act of moving around the island-with grappling hook and parachute, via giant zeppelin or fighter jet-is fun, graceful, even beautiful. On the other end of the spectrum, Just Cause 4 is one of my favourite games of 2018, and it has a mammoth, mostly featureless open world with a handful of distinct biomes. Moving through the wasteland of Rage 2 is syrupy, plodding, boring. It’s a game that demands careful preparation and tactical thinking. This setback is frustrating, sure, but it’s because so many in-game factors are at stake, not because I feel like my time is being wasted.

It’s possible to walk for 45 minutes only to die and be sent back to your origin. Slowly traversing the overworld is one of the game’s most potent thrills, even when nothing is happening. It doesn’t let you fast travel, it doesn’t have vehicles, and movement is sloooow, but its world is alive with danger and every trip is an adventure. I’m not demanding the game to "respect my time"-I want it to respect its own strengths, and this open world design is antithetical to what Rage 2 excels at.Īnother recent open world game, Outward (opens in new tab), is one of the best open world RPGs I’ve played in years.

I’ve never played a game that could benefit from fast travel more than Rage 2. These are bunched up in the middle of the map, making each and all pointless if you’re trying to reach the fringes of the wasteland. You can fast travel in Rage 2, but only to the major settlements.
